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Old May 2nd, 2010, 08:36 PM

pydna pydna is offline
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Default Re: Combat Mechanics

Well since the ball is rolling.

I think some sort of ship orders system would be nice.

Attack Close - Vessel(s) will close to shortest range.

Attack Standoff - Vessel(s) will stay at long range from target.

Attack Vessel Type - This type of order means your ships will attack a certainly type of enemy ship and ignore others (e.g. go for the carriers)

Screen - Vessel(s) will always place themselves between the enemy and the fleet they are screening

Disengage - Vessel(s) will try and avoid combat and withdraw at the earliest opportunity.

I'm sure there are heaps of possible orders these are just some off the top of my head. I'm guessing that since the game is play by email battles would be resolved using some formula where player designs,battle orders and tactics would influence the outcome.
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