Re: Three SP mortars do not fire explosive rounds & one fratricidal artillery piece
Golden Rule # 1 for CG.
Never change your A0 from what it is.
Golden Rule # 2, see Golden Rule # 1
If you turn your A0 into a tank and it blows up and you loose the crew the CG is over, kaput, finished. If you change your A0 into anything other than leaving it alone, your violating GR # 1 and GR # 2.
You should instead when you purchase your core forces buy:
A0 is free leave it be
B0 is FOO
C0-F0 Arty
G0 AA
HO HQ support section to protect A0-G0 units
I-K inf coy
L eng plt (attach to I coy)
M eng plt (attach to J coy)
N eng plt (attach to K coy)
- Optional
O scout section (attach to I coy)
P scout section (attach to J coy)
Q scout section (attach to K coy)
R0-T0 Tank companies
etc.
BTW don't ever break, violate, twist, pervert or change GR # 1 and 2.
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ASL
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