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Old August 15th, 2009, 08:25 PM
Squirrelloid Squirrelloid is offline
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Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by Agema View Post
A horde of F9-bless sacreds pouring across a battlefield at you is far, far more worrying than a horde of D9 blessed sacreds. The F9 bless is about smashing opponents relatively quickly and early.
Why? Its the early game, AN will be much better against the indies that are actually tough to beat (eg, Knights) because it ignores their armor, and any that survive a hit or two will likely be crippled. For normal units, F9 vs. D9 seems to be a wash. So little to no advantage in the early game. Resistable doesn't mean much against you average independent units.

Of course, i even mentioned this in the OP. How is F9 substantially better early? Be specific.

Quote:
You might have a "better" magic path late on, but some people may have decided having an empire 2-3 times larger even more beneficial.
Please tell me how a F9 bless turns into an empire 2-3x larger? I'm not seeing it.

Consider MA Marignon D9E9. First, its a great mage blessing, and most of your mages are sacred. Second, its great for knights of the chalice (D9 for kill speed, E9 for protection/reinvig). And its not terrible for flagellants (the D9 is useful at least). So its truly multipurpose. It also doesn't really hamper your expansion speed at all. (I've been testing with a Dom 6 D9E9 imprisoned Cyclops and sending out expansion parties on turns 3,6,8,10, etc....). It expands consistently through most non-elephant indies with no KotC losses (the first party is weaker, and should choose easier targets). Without interference by other players it can hit 20 provinces in the first year most of the time.

I doubt a fire bless would do better with them specifically. And I'm not sure i'd believe a fire bless nation would do much better. (In fact, the only way I can see to substantially improve on this would be to have a good expansion non-bless or rainbow bless army with an awake SC pretender).
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