Thread: Fear mechanics
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Old July 17th, 2008, 08:13 AM

Sombre Sombre is offline
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Default Re: Fear mechanics

Quote:
Kristoffer O said:
Why very wrong?

1. is in accordance with the manual.
2. The manual doesn't say anything about this, so I'm not sure if it is actually wrong or just omitting stuff.
3. No it is not. (unless the affected squares stack on top of one another or some other bug)
1. Yes it is. I was documenting things fear does, not points on which the manual was incorrect.
2. I think it's a major omission because it's a major featue of fear, but ok, technically I suppose it isn't wrong to omit that.
3. The test I ran seemed to indicate otherwise.

Let me put the full text from the manual up, regarding fear.

"Units in a monster's Fear are of effect must take a morale check against the monster's Fear, or rout. The basic Fear effect requires a check against 10. Unlike Awe, the bonus to Fear indicates the additional area of effect, not the fear strength. So a Fear +4 monster has normal Fear that radiates to 4 additional squares. The Fear strength itself is increased for every full +5 fear, so a fear +10 unit would radiate to ten additional squares, and force a morale check against 12. The base area of effect (Fear +0) is 6 squares."

Things that are wrong (not just omitted).

Units are routed by fear - I haven't seen individual units rout, just groups. If units refers to groups, why is the 'monster' referred to as a 'fear +10 unit'?
Fear value is aoe, not power - With fear 14 my monster should have had a fear radius of 20 (6+14) but the only units with reduced morale were directly adjacent.

I can't comment about fear value not = strength, because since the manual omits the whole thing about fear reducing morale, there's no reason it should mention that a high fear unit causes far more morale reduction than a low fear one (more than the +1,2 or 3 to the morale check requirement would suggest).


I'm not making this thread to complain, just to get some more info on how fear works. I went with the manual regarding the aoe but the tests don't appear to show it working that way.
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