Thread: A favor...
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Old October 29th, 2009, 07:24 AM
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Default Re: A favor...

Quote:
Originally Posted by Fyron View Post
Don't let petty realism get in the way of game mechanics.
I agree 100% with that!

Regarding intel: the general concept in SE IV is quite good IMO, at least much better than in SE V. The problem ist the all or nothing effect. As long as counter intel is sufficient you are 100% protected, once your counter intel is depleted you are 100% exposed. My idea is to give any intel project an basic chance of success/failure that is only modified by counter intel (or other factors). Even in the complete absence of counter intel a ship rebellion would not always succeed. Even with tons of counter intel it might sometimes be successful but only seldom.
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