Quote:
Originally Posted by Edi
1) Yes, there is multicore support
2) Not moddable, but the limit issue has autoresolution built into the engine.
3) No answer to whether there should be more space for globals.
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Good! Thank you Edi!
Than, about 2nd Question
I've tested the biggest map with maximization of res and income
So there, it caps very fast.
Could you say how autoresolution work? Province number counts?
I love big and long-term evolution, so the big battles, where magic and morale have their real force - and that make the main problem to me - where to stop to understand that limit wouldn't be reached&
Because if it is reached - the game lose it's meaning at all, and i must restart for new.
Big armies AI could build and use against only if it has formidable resourses, so thats the problem.