Re: Agartha, Pale ones - a study in darkness (CBM)
Trogs are *not* cold blooded. (your first point). Emphasize them in cold terrains.
A blood blessing increases the strength of your boulder throwers, and hence the range.
I think, more than any other nation, that your choice of pretender is dependent on starting position. Adjacent or near to water, or a map with a lot of water consider an olm. Otherwise I agree with a forge lord.
Earth meld (alt2) lets your troops *hit*.
Also, you have not justified your pd 25 all over. I do agree with High PD (tho not all over) but no justification is given for it.
Still, a good job, and a good guide. Lots of points that others have missed - bolas, medallions. Consider Giant strength for your bolder throwers.
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