View Single Post
  #19  
Old April 20th, 2006, 06:35 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Magic Items Suggestions

Quote:
Wand of Magic Detection (minor item or trinket astral 2-3 or astral 1 nature 1 one handed) : this wand adds one to the level of its wielder in each practiced schools, only when searching magic sites.

Greater Wand of Magic Detection (greater astral 3-4 or astral 2/nature 2 one handed) : this wands adds one to the level of its wielder in all schools only when searching magical sites (even schools the wielder doesn’t practice).

Ultimate Wand of Magic Detection (very powerful or artefact astral 5 or astral 4/nature 3 one handed) : allow its wielder to find all the magic sites in his province when searching.
I like these ones. Nice concept.

Loki's Crown: Unique nature artefact. The wearer can cast transformation on themselves without risk and at no cost.

Blade of Expertise: Mid level earth/water item. The effect of this character's experience is doubled.

Thief gloves: Low level nature item. Lets stealthy units steal a small number of gems from enemy labs. The enemy will be informed of this.

Deacon's staff: Low level astral/fire item. A priest wielding this loses banish and smite, but gains holy armour and divine strength, two self-explanatory holy spells. Does triple damage to undead.

Paladin's sword: As above, but loses bless and sermon of courage, and gains more holy attack spells. Holy flare? Holy darts?

Mace of Glory: Unique fire/astral artefact. As above, but gains everything and loses nothing. Increases priest level by one.

Blizzard Bow: Low/mid level water item. A nice bow with a potent freezing aspect.

Enchanted vial: Mid level fire/water item. Halves the fatigue cost of acid spells.