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Old November 3rd, 2007, 06:40 PM
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Epoletov_SPR Epoletov_SPR is offline
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Epoletov_SPR said:
The infantry would look better dug-in in the round, as in other versions of the game (SPWAW – I’m fully aware that SPWAW uses a different version of the original, but…).


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Narwan said:

If you mean as opposed to foxholes I don't agree on this one either. Infnatry looks much better in the foxholes than in the round entrenchments.

Not so.
The infantry should be able to dig entrenchments during fight (so in WinSPWaW), 2-3 Turns, depending on experience the soldier).

Quote:
Epoletov_SPR said:
To modernize op-fire filter, having entered a choice for shooting on aircraft.


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Narwan said:

There already is a choice in the OP filter screen for shooting at aircraft or not so what is it you're asking for here?
Look the best translation made Recruit Monty (post #561316).

===>>> The Op-fire filter could do with some tweaking too. For example lighter reconnaissance aircraft, when deployed, have the habit of soaking up AA fire so that a smart player who knows the exploits will purchase a few recon planes (UAVs etc) then send them in watch them blow up and then later send in his Jets and make merry hell. The ground AA wastes its ammo on the recon planes. One suggestion would be to make sure recon aircraft (which I believe are size zero in-game) can’t be targeted. If they, the recon planes, have to be targeted then it would be better if AA MGs and so on were tasked with such work and not the heavier stuff. Quite frankly I think you should have the option to say yes or no to Op-fire be it on aircraft or on ground units. It would make things a little more manageable. Most of the problems encountered in-game are normally down to the willy-nilly application of Op-fire anyway. You should be given the choice, at least with AA defence.

Quote:
Epoletov_SPR said:
To increase the cost of transport helicopters with weapons (those only equipped with MGs). Now they seem quite unstoppable, are affordable and they are no less effective than the attack helicopters.


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Narvan said:

Uhhh, are you playing the same game as I am? These transports drop as flies in modern games; I find them barely cost effective as they are. If you're referring to environments with very little AA these sort of craft should be powerful; it's what they're designed for. The problem there isn't the cost of the craft but the lack of the appropriate gear on the other side.

You probably did not meet their massed and skilful use in fight.

They are very cheap for the abilities.
Intel, destruction no-armored and light-armored targets.
And also for destruction of enemy helicopters (from distance 1 hex for example).
And at last in the end of a strike to land a courageous landing!


And your air defence will not prevent, for this purpose is unvaluable no-armed helicopters and effective (absorb air defence) UAV. [img]/threads/images/Graemlins/Cold.gif[/img]


It is necessary to increase cost Armed transport helicopters.


Quote:
Epoletov_SPR said:
To reduce the radius of suppression (Z - button) for MGs to 1 hex (now 2 hex).


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Narwan said:

This I absolutely disagree with. This 2-range Z-fire is one of the very best features in the game. And realistic
All right infantry pinned.

But when armored vechicles badly are at war after their bombardment from machine guns, it is strange.

It is necessary to relieve armored vechicles from pinned fire MG-unit, etc.

Even Crew with Pistol can buttoned Tank.

Quote:
Epoletov_SPR said:
The Op-fire filter could do with some tweaking too. For example lighter reconnaissance aircraft, when deployed, have the habit of soaking up AA fire so that a smart player who knows the exploits will purchase a few recon planes (UAVs etc) then send them in watch them blow up and then later send in his Jets and make merry hell. The ground AA wastes its ammo on the recon planes. One suggestion would be to make sure recon aircraft (which I believe are size zero in-game) can’t be targeted. If they, the recon planes, have to be targeted then it would be better if AA MGs and so on were tasked with such work and not the heavier stuff. Quite frankly I think you should have the option to say yes or no to Op-fire be it on aircraft or on ground units. It would make things a little more manageable. Most of the problems encountered in-game are normally down to the willy-nilly application of Op-fire anyway. You should be given the choice, at least with AA defence.



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Narwan said:

That's not players exploiting the game, that's players using real world tactics to feel out the air defense present.
There's not going to be a choice on OP fire in this game. Basically for the same reason I mentioned in my first answer in this post. It's a crew choice, not a player choice
Arrives UAV and stupid air defence shoots on it though it is clear that not effectively.

What such real world tactic, it is lack WinSPMBT 3.5.

What bad to order to air defence to shoot on important, valuable aircraft?
Ambush in air defence one of the basic military cunnings of modern war.
Wait valuable target.
For example so was in Vietnam (B-52 down, passing fighters).



Quote:
Narwan said:

There is a huge cost increase for TI units. And it is HUGE. And TI is very effective in real life so why shouldn't it be in the game? The vision range in the game is even less than it is in reality.
As to not wanting to play beyond the 80's by some players, that's not because of the game but because modern day combat in real life is so fast and accurate as to be not much fun.
So with regards to TI I'd say: don't blame the messenger (the game) for the message that TI is the superior system on the field in the real world.
But then again, I think this discussion was done months ago.
There are many factors reducing efficiency TI in a reality.
Weather for example (a rain, a heat, etc.) - reduces ability to find out target.

In WinSPMBT 3.5 TI gives too big superiority.

Now cost "TI" it is underestimated in comparison with efficiency.
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