Re: Dom3 programming/scripts to reset timers
So it becomes
IF there is a change.sh
and IF there are no connections
then SHUT DOWN the game
FORCEHOST the game
COPY change.sh to restart.sh
restart the game
delete the change.sh
the headache now becomes making it generic. Which dom3 game am I so I dont shut down the wrong one. Which port is it running on so I can check for connections.
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