Re: 3d Terrain Viewer?
It would not look very good due to the lack of data polygons but should be easy enough to program if "crack" SP map code.
1) Each hex is represented by 6 polygons radiating from the centre of the hex. (Each polygon is a 3 sided triangle with points at the hex centre & both either end of one edge.
2) Reads map height
3) Reads terrain type to determine the texture.
Programing that should not be to hard though visibility levels & its effects could be a bit more difficult.
As Mobhack said though most free engines that could do it like Real are based on squares.
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John
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