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Old November 3rd, 2020, 09:28 AM
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Default Re: Range doubling OOB files

Quote:
Originally Posted by Warhero View Post
Okay thanks.

Warhero

Keep in mind if you test these OOB's, that any mortar or artillery piece that has a current range >99 when doubled encroaches into the off map ranges (200+) the game uses for counterbattery and any mortar or artillery piece that has a current range > 128 when doubled will exceed the max value allowed for range ( 255 ) and the game will consider it capable of firing 63.5 - 64.4 km. ( or under the reduced scale 31.75 - 32.2 km and with the long-established SP scale we use, a mortar or artillery piece that can fire up to 128 hexes could fire 6.4 km in the real world.

Also, consider that any current scenario was designed with standard infantry capable of firing 10 hexes and the scenario designer may have deployed units just beyond that range which would allow the AI or the human player some chance to maneuver or redeploy units before coming under fire from infantry small arms and that by doubling the range they are capable of firing that throws all of that design planning out the window.

Also consider that any scenario designed to recreate a historical event using the Venola map generator or even a hand made map would have been made to the original SP 50yrd/m scale so, for example, two villages ( or hills ) that had been 6 km apart will, using a 25yrd/m scale be no longer be the correct distance apart for spotting and gun fire
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