Quote:
Originally Posted by Larry2017
Unless you want to run your cursor over every individual hex and look up in the corner of the game window, there's no way to know if that hex 5 hexes away from where you'd like to place your unit has a slight difference in height that's going to block visibility.
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I think not knowing 100% before you have troops on the ground is great.
IMHO a human player can make a decent enough estimate just by looking at a game map. If the player should sometimes find upon arriving that what looked like an ideal spot isn't all that ideal because LOS is partially or fully blocked I'm all for it.
If the player has a full info picture at all times of the juiciest spots over the entire map where to deploy for maximum AI spanking they will just roll there and the chance for friction/lost time/taking losses for unclear gain goes down.
I don't see the problem with using scouts to scout the terrain?