Re: Dom3 programming/scripts to reset timers
Wouldn't it make more sense to do that as a postexec?
At least you wouldn't have to forcehost then.
Can you still get corrupted turn files if it hosts and then shuts down while someone was connected? I've never seen this problem, but I haven't run a direct connect game in awhile.
And can you get connection info from the game, instead of checking the port yourself? I remember it displays who's connected.
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