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HoneyBadger said:
Nice work, Gandalf-any desire to make a version that incorporates various mod-nations as well?
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I dont think it would be hard to do. Delete the appropriate reference to that nation number and paste in the other mod. Or maybe just initialize both mods.
I am finally getting a chance to look at some of the "better AI" mods. The unbalanced ones such as Amos does. Im thinking about going for a mega game with such nations in the empty slots to make if a full 75 nation game. Putting them in as boosted AI's might be fun. And my usual chaotic additions to the map.
Other than that the only mods I would fill in an empty slot with is if someone would do some clone nations. Such as an EXACT match to Early Ulm. I would love it if someone cloned all of the nations. Then we could have a 75 nation game where EVERYONE would get to play whatever nation they wanted. Even if 10 people wanted early Ulm I could think it would allow me to add 10 of them with different nation numbres and slightly different nation name.