Re: AI Combat speedup test for the Balance Mod 1.03
Shouldn't be much of a difference with missiles and PD, since PD is also tuned up accordingly. The whole thing actually appears to work quite alright, and in the battles I've tested there's been the same outcome with the speed boost as I got with the original files.
But of course, it's obviously a very shobby way to acvhive something that should have been there from the start. I've no idea why Aaron didn't allow for battles faster than 8x: it's a huge waste of CPU to not be able to go faster.
However, seeing that the time rate system is already in place, it shouldn't be too much trouble for Aaron to activate a 16x and 32x mode? We can only hope, I guess.
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