View Single Post
  #45  
Old October 30th, 2008, 10:02 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: New Nation: Dragons, Magic Incarnate now with preview

Hey Stavis, thansk for the comments, ifyou could play the mod and give more feedback that would be great.

Well I think the summon costs are not that high maybe but as you said the nation can't cast most of these summons without boosters etc and they have no handslots for those boosters so IMHO you'll often need to either invest in the pretender or in empowerment.

I think it's really hard to balance things like this just based on the numbers that are seen which is why I'd love to get more feedback of pplz who actually played it a bit in SP.. and of those who did I get mixed feedback: some say the nation is weak, others overpowered.... kind of hard to change much based on that . I guess I might lower the vinedragons nature with 1 and maybe increase summon cost a bit.

PS the sprites aren't mine... ... ... but they are in my mod and that is all that counts in the end
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote