Re: OT: Making a Game System (part 4: A Game World)
I know, but using Perlin noise to generate terrain will give something very predictable and unrealistic, whereas the algorithms used in the script I refer generate terrain that's very nice, and scale well so don't depend on tiles (although in the long run, pixels are just small tiles). It's in python, which is the same language as what the OP used, so I guess it's relevant.
|