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Old June 18th, 2014, 03:56 AM
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Suhiir Suhiir is offline
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Default Re: Helo News game related.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
1. The CH-53K ... is now the “King Stallion” ... Initial Operational Capability (IOC) until JAN 2019.

2. ... CH-53D was retired on 2/10/2012
You just had to post this later the same day I released an OOB revision didn't you?
*mutters about f-ing squids a while*

Quote:
Originally Posted by FASTBOAT TOUGH View Post
... The terrain is good but all of a sudden my team is taking fire but can't see from where it's coming from but, I should. My team doesn't make it I lose a bunch of Marines to include those sniper and AT teams. The battle becomes a draw. I go and check the CH-53E stats in my happy mood and the TI/GSR is 1/2 of what it should be-why?
Par for the course.
You will NEVER "see" opposition infantry until they fire on you (and often not even then) at a range of 1-2 hexes, pretty much guaranteeing a hit on their part.
ALWAYS send a well armored attack helo first to "clear the way" for troop carriers.

No TI was a design decision in order to try to keep the unit cost reasonable as this is a transport not attack helo, giving it TI would increase the per unit cost 23%.
AND would have zero effect on the oppositions ability to "ambush" it at 1-2 hexes.
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