Re: Interface improvement for area fire
The game has no knowledge of who fired Z-fire or X fire. Adding such flags would be exactly the same as the following (new core data).
Adding a new x,y just for Z fire is a fundamental core data change that cannot be easily done without changing all the saved data for every scenario, user saved game, campaigns etc. - In other words, it would have had to have been designed in from the game start back in the 90s.
And it is not just adding 2 bytes - we would then have to go through thousands of lines of combat code adding in tests for the right x.y and sorting out the interactions between it and the old x,y locations. Then go through the AI code checking it is now using the correct x,y pair. (The AI does fire smoke in MBT using the X procedure in response to ATGM, no idea if it fires Z - but it might!).
What is will therefore remain.
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