Re: UnitGen - Random nations with procedural sprites!
Ok, i see. Its actually a lot of work to implement sprites if you want to associate them with values.
Assuming i add the tiger like you described, it will not only show up in spritegen, but from then on it will as well be used in nation gen ? I dont think so, right. Can you write a tutorial about getting it to show up in unitgen, i.e. where to set base chance and stuff ?
Once i have a full tutorial, i could begin adding real units.
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