Re: Dom3 programming/scripts to reset timers
Post exec would still have to shut down the game. On the one hand it would avoid the problem of force-hosting the game. On the other hand it would extend the pause time while rabid players download new turns. And if the timer is off by ANY measurable amount then I get complaints. Ive had complaints for the timers being off by minutes, much less *horror* if it was off by as much as an hour
|