Quote:
Originally Posted by Q
The only real problem I see with the sensor range is the increased computer calculation times it takes to display a system with many ships.
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That is the problem of what you propose Q. The resources required to filter what's seen and what isn't (and how the AI deals with it) would be tremendous, and at what cost to playability and functionality. While FoW is great, I don't believe that it would add any REAL reason to include it in the game. Maybe you could give an example of what possible circumstance or uses that the limited sensor range could create for game enhancement? Most games that have FoW, the AI sees everything in the game because to write AI routines to handle FoW are extensive.
As far as SEV, I played the demo and decided that I did not like the game. So any references to SEV will have to be elaborated.