Re: Mod: Even Weirder Worlds *** Now 1.02
No dice on the new, new, new attempt at coming up with a unique quest for the corrupted Tan Ru. I was counting on that "misbehavior" of reinitializing a planet mentioned in the Mod Maker's guide, but it either wasn't there, or just didn't work like I was hoping.
But here was the idea: The corrupted tan ru start offmap and attack the tan ru. Then I have a second copy of the tan ru homeworld that hasn't been initialized with a corrupted fleet set to attack the zorg. So when they arrive, they destroy the tan ru fleet and appear to move on to the zorg. In this way I was hoping to apparently give a ship a changing trajectory.
It doesn't work.
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