So far I have:
- Automated Victory Hex placement, value setting, and control setting
- quick unit placement via "[UNIT NAME: A0] XLOC:? YLOC:?"
It's an early proof of concept so far; I need to figure out some way of simply typing in a formation number, e.g. A0 and the editor automatically places that unit on the same hex as that unit.
I won't bother with load/passenger tables. Let SPWW2/SPMBT do that in the editor. Too many things to screw up in an undocumented game file.
Basically, you still have to manually edit facings with mouse right clicking, but that's OK; it's a lot less work than having to "hunt and peck" across a map looking for hex locations off a spreadsheet.