View Single Post
  #8  
Old August 21st, 2022, 08:16 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,300
Thanks: 99
Thanked 528 Times in 357 Posts
MarkSheppard is on a distinguished road
Default Re: Just rebooted this game and wow!

Quote:
Originally Posted by Mobhack View Post
Now the original MSDOS SSI code (SP1, 2 and so on) acually did have a little cheat for the AI artillery...

Additionally, the SSI code used your actual troop positions as a hint matrix for plotting any pre-game stonks...

There was also a bit of code in the AI routines which it used to decide things like whether to drop off its passengers, or maybe to stop for now based on nearness of enemy units...
Are there any other "war stories" you can tell us?

I can't help but wonder if the AI cheating in the old SSI code was due to:

A.) Not enough CPU cycles in 1995 to do an AI that did a lot of deep thinking -- the SP2 reqs were for a 486 DX/2 66 MHz -- but I think it was "kinda sorta" playable on 386s.

B.) Not enough time to code everything, remember the team also had to now make OBAT files for fifty years (1950-2000) for about two dozen nations; in an era before the internet.
Reply With Quote