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Old November 28th, 2008, 02:50 PM
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Default Re: Realistic Artillery Management by a FOO

Quote:
Originally Posted by chuckfourth View Post

What you could do for each artillery peice is make the blue arrowed 'shift button' conditional(visible) depending on wether the target is in LOS or not and wether the bombardment marker is there or not.

It's always easy to dream up things the game should and shouldn't do when you have no clue whatsoever how the code is put together and note I used the word "game" because it is a "game" and therefore will always have "gamey" aspects not found in real life. The basic concept of a top down God view game is "gamey" and it's one reason thousands of people like the "game" in the first place.

We have already mentioned a few times that the next upgrade has changes to the shift fire code that make shifting arty from one place to the other that is out of LOS a much more time consuming activity than it is now. Having an observer with eyes on the target hex WILL be more of an advantage than firing blind is.

However....

You're not going to get the shift fire buttons removed from out of LOS targets because *I* suggested this to Andy long before you thought it up and after a good look at the code it was decided this wasn't going to happen for a number of reasons directly related to the code but also because without the ability to shift fire like that with out of LOS targets you could not do a proper walking barrage because as soon as you start to kick up smoke you loose LOS and would loose the ability to shift fire without a much bigger delay than that manoeuvre requires.

Quote:
Originally Posted by chuckfourth View Post

(alternately just remove enemy artilleries smoke signatures)
Do that and it calls into question why smoke from a bombardments is shown to both sides if it is out of LOS and how the AI or a human player could counter battery on map arty. Smoke signatures is already a topic you have brought up on a few occasions. If we thought the idea was valid we would have said so the first time.

Perhaps it's time to either accept there will always be "gamey" aspect of this game ( we have.....) or find something else to occupy your time.

End of discussion Chuck

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