Thread: Sd.Kfz. 9
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Old May 1st, 2018, 06:56 AM
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Default Re: Sd.Kfz. 9

The contour elevation can be adjusted if you think the standard 10 m is too much....or adjust by hand. I tried one once for Villers Bocage that made the L'Oden look like the grand canyon .EDIT**For that 5 was a better setting**, is wrong... to reduce the number of elevations to "flatten" out the map a bit go higher than the normal 10... try 20....5 will exaggerate the contours more.

Yes, for map making The Venhola is Wunder Waffe. A number of changes made last couple of releases were made to use it better.....goto for one was "inspired" by the 999 maps but also because the number of maps and scenarios now has grown to the point we needed a way to get from one place to another quickly.. The spatter feature of the flood fill tool is another.

There are so many ways to find GPS coordinates you can pick an exact center for your map and Google maps lets you find your battle ground then click on "What's Here" and you get the exact coordinated you need to enter into Venhola

It saves HOURS of time. You still need to fill in the details but it's getting the contours right that was always the biggest chore and you can rotate the map if you need to and if you don't need a full 200x160 map it can be trimmed using the extended map editor. We are going to look into ( NO promises ) a way to allow streams to not cut to level -2 next year..it may.... or not be possible to do without causing undesirable knock off effects but the BIG problem is the game expects streams to be -2 for a lot of code

EDIT...... another far simpler way to "reveal" the contours on a freshly generated Vehola is to use the new "Strip map" feature of the extended map editor.....it reveals the contours with one control
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Last edited by DRG; May 2nd, 2018 at 03:35 AM..
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