Thread: Range doubling
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Old September 28th, 2020, 06:09 PM

Kiwikkiwik Kiwikkiwik is offline
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Default Range doubling

I put this reply over here because it isn't really about swimming tanks any more.

Hi DRG
OK not happening, But I just want to be sure you know what it is you're not doing.
-All- you need to do is double all the weapon ranges*. That's it! you don't have to do anything with hexes or maps. The Hex sizes are an abstraction , when you label them 50m you now just label them 25m, job done! but they are exactly the same hexes. Just doubling the weapons ranges, without doing anything else, automagically makes the hexes 25m without touching the maps at all or having to do anything else! Doubling the range also automagically halves another abstraction, the turn time, again without actually having to do anything extra. Doubling ranges is so incredibly simple and so incredibly powerful.
I started to produce the Mods for other users but hit a snag. The functionality to import edited .csv files back into the .obf file has been removed. So instead of doing the change in 5 seconds with something like =IF(Range>99,199,Range*2) in an excel spreadsheet I have to do thousands of clicks in Mobhack can we please reinstate the ability to import .csv file into the .obf file?
I have some more good news. I did painstakingly double ranges in Mobhack for a whole lot of tanks, infantry, field pieces etc and then played scenario 007 using the Modded OOBs. Guess what SCENARIO PLAYS FINE with the doubled weapon ranges.

Hello troopie
Ok so first you don't need to do anything with any Units, nothing. All you need to do is double all the Weapons ranges. unfortunately that is extremely tedious because of the removed .obf(OOB) file import functionality.
With 25m hexes you will still have an on-board direct fire range maximum of 5 kms with 199. So not a problem, nothing can really direct fire that far anyway let alone see or identify what it's shooting at. ie friend or foe. Anything with an effective range of over 5k has, or probably should have, indirect fire anyway
And yes, it certainly looks as though it doesn't make one jot of difference to scenarios. So lets go for it!
They originally set map hexes to 50m, probably because the original maps and screens were so small it gave more scope to the game. With the much bigger maps and screens it makes perfect sense to make the hexes 25m and I am sure this change would have the blessing of the original designers. It is a natural, nay essential, progression. So little work, such grand results. The necessary evil of the ROF/Movement discrepancy fixed, and fixed so easily!!!!

And don't forget the doubled ranges match much more closely/correctly to the Icon size. The rifleman icon looks big enough to hit something at 20 hexes, now he can.

*Accuracy, Fire control and Rangefinder values might need tweaking but play fine unchanged. You don't even need to touch any code! This is a very doable, very straight forward change. Please take the time to think about this, its an absolutely massive winner and so simple to do. There is NO downside. Please ask me if anything I say is unclear.
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