Quote:
Originally Posted by bbz
Quote:
Originally Posted by HoleyDooley
Agreed, this is not an exploit, but a clever move.
Nothing stopping the army breaking siege at any time.
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Isn't it the same thing with the soul contract? You leave one commander (who will spawn a devil) Then the guy inside the castle attempts to break the siege and then you order break + patrol. The off-side is loosing 1 turn of recruitment(since you might not have known that your opponent has a soul contract in that province. (which i guess in a war is quite big).
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Thx BBZ, but I understand that already...did some research to find a resolution to the issue of Soul Contract.
My response was to leaving some dirt bag to besiege a fort whilst your main army moves off some where else.