Quote:
Originally Posted by Crueldwarf
Funnily enough I had entirely opposite experience with Ukrainian ATGM teams when I started scenario as Ukrainians. They launched like a dozen Javelins in op-fires during Russian first turn and hit only three times. Killing two BMP-3s and lightly damaging another.
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That could be the result of movement or suppression before opfire......
OR......the games random number generator playing "GOTCHA" with you.
Build a simple sceanrio. You have one tank, the AI gets 1 ATG or ATGM depending on the year
Deploy the AT gun / ATGM team so that it has clear LOF to a roadway say about 6-8 hexes away from it with an ATG and maybe a bit further with the ATGM team.
Place the tank on the road just out of LOS of the AT gun
Save the scenario
Start the scenario...... move your tank down that road.
In a test I ran a few times, each time generated a different result
- one was a miss
- one was a kill, nobody got out
- One tripped the Smoke dischargers
- one was a kill, everybody got out
- one was a miss on the first shot and a kill on the second and only 3 crew bailed
- one was hit with one * damage
- The last time I ran it I took a different path. The ATG fired and hit no effect, then the tank and the ATG got into an exchange of shots that ended that turn with no effect on either. At the start of the next turn it was more exchange of shots but the tank eventually scored a kill.............c'est le guerre
It would be very, very rare to replay a turn and have the same thing happen over and over. That was the way the game was designed from the start and we have reinforced that behaviour so two people doing the same thing getting different results is normal.