Re: Warhammer Dwarfs, balancetest version 0.6
I agree about Ulm. It almost looks like Burnsaber took Ulm as a reference and made the dwarves at least slightly better in every respect.
Otoh Ulm could rely do with some improvements like these so I don't consider it bad.
One thing, though:
Why are all dwarves resistant to lightning and some to other stuff?
Should this represent their magic resistance?
I've always considered those natural phenoma that get triggered by magic. So resistance to magic shouldn't help you much when hit by lightning even if a mage conjured up the storm (just like mr wont help you if a mage telekineticaly shoots an arrow).
With high prot, high mr (+free drain), low enc, high damage, I find it hard to see how you are supposed to kill them except with lightning once buffed with weapons of sharpness and marbe warriors/army of ...
Some typos
vast Empire
Clansdwarf (For there isn't)
Ranger (aim with their throwing axes or aim when throwing their axes)
Longbeard (I think the last sentence is bad but maybe that's just me).
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