Quote:
Originally Posted by Karagin
I was just suggesting it, never said it was the best idea.
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It's not an issue being labour-intensive just really impractical given the wide range of maps representing a wide range of seasons and terrain and wide range of terrain someone might want to be simulated for their game.
I think Andy saw the beach map issue right away as we already bumped into that with the swap sides feature we are introducing this release. It works with a regular generated map no problem but it does not work with a beach assault which is why a regular map will simply switch the sides the players are on but a beach map will be re-generated when sides are switched