Thread: Dark Elves?
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Old April 5th, 2008, 09:36 PM

Valandil Valandil is offline
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Default Re: Dark Elves?

Re: Lurker
Now, this is interesting about the avatar. I happen to own a black avatar of Khaine that I converted, but it was for my 40k DE army. I will think about including one in this mod.

Re: Wrana
Am I stepping on your toes? I wasn't aware that you were creating a DE mod for dominions. (Are you?)

Hellebron is not a mighty sorcerer per se, having no magic, but I get your point. Malekith is essentially preserved by the armour of midnight, while Morathi, Hellbron, et al are preserved by the cauldrons.

Interesting note about the mass poisons, I will ignore that for this mod, mostly because of the #secondaryeffect wierdness on poisoned missile weapons- x-bows would simply be too lethal.

The sacredness of witch elves is valid based on background, but you have to consider the prevalence of them. I they were 0-1, or even rare, I could see making them sacred, but as they stand, it seems qestionable at best, and unduly limiting. Perhaps, though, you are right about the Black Guard. They are not holy warriors per se, I will grant that. I was looking at holiness from a mechanical point of view, using it as a fine method of limiting and increasing the power of the guard (who are, after all, extremely rare.)

I'm not toattly sure about the dragons. I would have a summonable highborne on a dragon, as opposed to making them recruitable. In middle era, I do not think that mighty sc commanders are appropriate, and in order to fit with other dominions dragons, a black one has to be of an SC level.

This raises the issue of Malekith. Realistically speaking, malekith is hideously powerful (not in WH, but thats another story.) He is mounted on a great black dragon, Seraphon, protected by the armour of midnight, which essentially makes him invulnerable to mundane weapons, armed with the destroyer to kill enemy equipment, and the hand of khine to kill them, a mighty sorcerer, and a fine general. He is also tremendously skilled in combat.

The options are:
1) No Malekith. I don't like this option, because Malekith is cool
2) Malekith as hero. I don't know about this. I think he's just too powerful for this to make sense without unconscionable nerfing.
3) Malekith as pretender. Sort of fits, sort of not. Also, potential for expandy pretender of doom syndrome. (See also, Archaon complex.)
4) Leave him on foot.
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