View Single Post
  #7  
Old November 1st, 2018, 02:09 AM
Felix Nephthys's Avatar

Felix Nephthys Felix Nephthys is offline
Corporal
 
Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 99
Thanked 67 Times in 39 Posts
Felix Nephthys is on a distinguished road
Default Re: Waving the white flag

Quote:
Originally Posted by jp10 View Post
What specifically started this subject for me was historical scenario battles (understandably more available in WW2, MBT has many hypothetical battles) like the Wolmi Do landing (136 captured) 2nd Para in Darwin (1000 prisoners) and the battle of Asal Uttar where after the end of the battle a Second Lieutenant leading a team of 20 soldiers searched a sugarcane field and shouting out for those hidden inside to come out – the Commanding Officer of Pakistan’s 4 Cavalry came out along with two majors, one captain and 17 other ranks to be made prisoners of war.
I have tested these battles and other scenarios that had a notable POW tally several times and only rarely have units surrendering. Holding their positions, pinned or routed till they disperse (and using up my ammo) yes, but routed, HQ broken and in contact with my forces they still refuse to wave that white rag.

The requirement to be encircled is too constrained in my opinion. I offer that a routed unit with an adjacent enemy unit triggering a surrender check would be an appropriate standard. If they don't surrender then (Hande hoch! Waffen weg!) then they can be fired up.
But the game isn't meant to play that way though as I understand it. You can play most scenarios over and over again and never get the same outcome as before, that was the fun of it in my opinion. There will always be that random element where one unit might screw up horribly in one battle and the next day you play the same battle again and it might save the entire position. If it wasn't for that then what's the point of playing? It's fun to take a historical scenario and see how well you might do in that situation but at the end of the day, it's just a game. If I wanted it to come out the same way it did historically then I might as well just read the book. Besides, those situations I don't think could be handled by any game on the market anyways because they are of such an extraordinary nature to begin with. I'm reminded of Kirk with the Kobyashi Maru test in Star Trek, to change the conditions of the test in order to win.

As for the adjacent unit next to a routed unit, doesn't the game already handle this appropriately? With preferences you can already make a unit into either Terminators on one hand or a 3 year old with a skinned knee on the other. Then sometimes you always have the element of surprise where your whole day just goes to hell, like in the picture below.

Name:  Horse Sense.jpg
Views: 590
Size:  26.9 KB
Reply With Quote
The Following User Says Thank You to Felix Nephthys For This Useful Post: