View Single Post
  #27  
Old October 17th, 2001, 07:36 PM

Commander G2 Commander G2 is offline
Private
 
Join Date: Dec 2000
Location: Minneapolis, MN, USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
Commander G2 is on a distinguished road
Default Re: Play by web guide

Here are my tidbits of wisdom:

1. In addition to using racial combat modifiers to make you hard to hit, consider using Destroyers against battleships.

2. Scattering Armor and Stealth Armor are stackable modifiers for defense and can be added to ECM IIIs.

3. Cloaked Ships can move through enemy ships if undetected.

4. Organic Seekers Ships are cheap to build. You probably cannot afford to put enough point defenses on your ships to fight them one on one. Psychic and Crystalline are nice to have to fight Organics.

5. Organic race can build ships faster because their armor and weapons use purely Organic resources. They can build most ships in 2 turns because they use so little metal.

6. Rename your planets to indicate where Fleet and Ship Training facilities are for easy identification. Consider using a code as renames are visible to opponents.

7. Consider using 'Nearest' in your combat orders to avoid shooting at long range with non seeker weapons.

8. Build cheap mines (one warhead) to build more at a time.

9. Use fighters and missles in combination to overwelm point defenses.

10. Consider targeting seekers before fighters as missles always hit and generally do more damage.

11. Target ships before fighters to let point defenses deal with them leaving your weapons free to fire at ships.

12. Target 'has weapons' as a priority. Why waste shots on a crippled ship, especially if using PPBs or Null space?

13. Missleships can function as cannon folder as they do not need ship training for offensive purposes. Send them straight to the front lines.

14. Consider shipyard ships before repair ships as shipyard ships are useful when there is nothing to repair.