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Old March 23rd, 2005, 05:26 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Quote:
AngleWyrm_2 said:
The early tech limits are too low. With a range of only six, a vessel might not even be able to leave the home system, let alone colonize or transport population.

The early game should still be playable, otherwise there is no reason to have the technology in the game.
The range is extend by the use of supply generation components. The loss is only 20 per move so they should have a good range.

To the other post above:
I have been working on this mod for nearly three years now and I have to tell you that it is completely differnt than it was when I started. Given by the amount of downloads this mod has had, and the emails I get, the mod is somewhat popular at the moment. I do get some negative emails, mostly people complaining that the mod is NOT star trek enough. Well no duh, its a mod of Space Empires and not a mod of a star trek game. Believe me when I say that I have grown very inpatient with those kind of emails. It seems that no matter how much I tell people, someone always seems to not get the message. So I have taken a few steps to ENLIGHTEN people about the fundamental basics that govern this, and indeed, any mod.

I get the occational "what in the hell were you thinking email" and again, I just have to say that I was not. Seriously, when I started modding I knew nothing, I still don't but I am learning. Thanks mainly to people like Rollo, Fyron, Aiken, SJ, Kwok, and many many many more the mod has endure and improved over the last couple of years. Even though I might get discussed with some of the email I get, for the most part, 99% of them are very positive and helpful. I guess that you just cannot please all of the people all of the time. But I try.
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