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Old March 23rd, 2005, 06:04 PM
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Default Re: The Star Trek Mod - 1.9.1.2 Update Released

Thanks DH. I like nitpickers though; they help to make the mod more fun. It’s the folks that just don't understand the basics behind the limitations of modding space empires IV that drive me insane. Those folks just don't listen no matter how many times you tell them something.


The following are expepts from many emails over the last few weeks. (Not direct quotes - I deleted the messages to save disk space.)

"In star trek there are no warp points. Why are there warp points in your mod?"

The star trek mod is a MOD of space empires IV therefore it is limited by the physics of the game. Space empires IV has warp point so we have them in the mod.

"I fail to understand why you simply do not mod out the warp points."

I see that you do not understand what I mean. Space Empires is set up, by that I mean it is hard coded, to use warp points therefore any mod made for the game is stuck with warp points. I cannot mod around this.

"Well in star trek there are no warp points, they use warp engines and I will tell you that your warp engines work nothing like they should. (Enclosed is a warp core speed model and technical break down)"

Thank you for the information. Again I understand that Star Trek does not use warp points, however as I have stated before I am limited by the physics of the game. As for the warp drive system, again we are limited by the physics of the game and have tried to emulate as well as we can, a warp drive propulsion system. If you like, you can read the back-story for the mod. (Link)

"Well I just don't understand why you just don't do away with the warp points. They are not in star trek. As for your back-story I will have you know that Data died and O'Brian went back to earth to be a teacher. Therefore you story does not match the establish facts of Star Trek."

Thanks for the email again Tommy, as I have repeatedly tried to explain to you warp points are hard coded into the game and cannot be modded out or around. We are stuck with them because that is how Aaron Hall has set the game up. It is his game and therefore his rules. As for the back-story, you will note that I stated that Data was the duplicate version from Nemesis. As for O'Brian, the story takes place long after the events in DS9 final episode took place. Please read again I believe I may have explained this in the story.

"Your federation star ships do not look like federation star ships. I have never seen some of these Romulan ships you use and I would enjoy knowing where you got the specs for the Vulcan, Vaadwaur, Son's, Orion, Gorn, Kazon, Hirogen, and Andorian ships. I cannot find any of the ships you have in any Star Fleet records or documentations. Additionally I would like to point out that your warp drive system does not properly reflect how a warp drive system should work. Again the warp points in your mod need to be removed and a true star trek propulsion system should be adopted."

The ships are my own models. I wanted to have full control over there use. I could not have full control over the use of other people’s models so I made my own. As for the ship designs I used for the races you listed, well I just made them up. I attempted to make them as true to forum as I could, but without having anything to base designs on, I opted to go with some creative license. I will not get into the warp point or drive discussion again. I have explained this to you many times now.

"I compared your federation models to the ships in star fleet command and Armada, and they do not look anything like them. As to the warp drive and warp point discussion you have not yet told me why you will not adopt a true star trek type of propulsion and do away with warp points."

Thanks for your emails. If you have any more comments please post them on the forum. I am not going to have the time to respond to any more of your emails.

(He sent a few more) - Note: Tommy I have tried to explain things to you, you have not posted on the forum so the loss is yours.
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