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Old September 19th, 2006, 12:52 AM
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Default Re: Modding SEV Thread Questions

There's actually a number of different ways to construct the formula for the case Fyron used as an example, but when you're sticking in the level and range variables, it always looks messy. But really it's easy. There's the default damage value and the amount that it increases per level; the attenuation; and lastly the range.

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Bearclaw - There are files that describe the abilities etc., but I think they're only partially complete at this time.

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Are there any overarching scaling factors for building prices and maintenance somewhere in the text files? - From your examples, instead of doubling build rates, why not just make maint even less like 1/12 or 1/16?
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