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Old March 8th, 2009, 03:43 PM

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Default Re: Nation - Tomb Kings - Released!

Jazzepi - lots of blesses are quite interesting. W9 (and even W9F9) make your Burieds extremely vicious. W9E9 is curiously effective in making them tougher, and is also good for your Ushabtis. D9 (or D9W9) can make your Asp Archers very nasty - it can be hard to avoid their poison entirely, and with a high death bless any damage tends to cause an affliction. Astral is good for resisting banishment, and W9S9 can make your Burieds very hard to hurt. Nature is fairly useless since nothing can regenerate and nothing flees anyway. Blood might be reasonably useful, at least as a side effect if you wanted a Blood Fountain or something as your pretender.

I think now, though, you could reasonably opt for a low-bless strategy and go for scales. Your troops are all pretty decent once buffed by your priests. The fact that they never tire nor flee can make them pretty effective, and Strength of the Tomb means they can hurt armoured things.

I think there are quite a lot of different options on what you might want to focus one, which I'm pleased with. I'll be interested to see what you go for.
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