Re: Game Suggestions
Item sets could be done with a plug-in mutator.
Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and if it's 3 or some scripted number, you know the whole set is equipped and you can apply your special benefits.
As for the quests, I'm keeping my eye on everything that's getting discussed here, and once the full version of Scallywag has been out a little while and we've gathered some more feedback, we'll look at what we're going to do, be that quests, or anything else in popular demand at the time.
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