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Old April 14th, 2009, 04:08 PM
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Baalz Baalz is offline
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Clap Legends of Faerun - Closed (Game started)

I want to put together an epic scale game on the Faerun map with full specials. This will be a very large game, the map has 466 provinces and I’m hoping to fill every EA slot (24 nations) meaning this game will run long. The special sites significantly cuts down on the initial provinces available per player, so that's not quite as many as it first seems. I’m also strongly encouraging roleplaying and AARs. Nothing formal or of the scale of the chronicle games, but in-character descriptions of major battles, trash talk and begging/trading would be great.

This is not a game for newbies. Don’t be intimidated if you don’t consider yourself a dominions master, but I’ve had a poor track record of fresh faces dropping out without a word leaving the game in a lurch. If you’re not somebody I recognize, convince me you’re committed to at least try to line up your own sub if you lose interest. This is a big game representing a lot of effort from a lot of people. Signing up for this game is a commitment to all the other players and disappearing is pretty low even if you’ve lost interest.

Nations will be randomly assigned. Each person signing up will choose two nations who they don’t want to play. I’ll randomly assign the nations according to those constraints after I close signups.

Victory conditions: This is open to debate by those who sign up, but my thought is something like “hold 200+ provinces for 3 consecutive turns.” This is a fairly low bar I think for this map which should hopefully keep the game from running on longer than people’s endurance.

Settings: renaming on, score graphs on, default everything else.

Mods: CBM will be used. Mod nations which are balanced (my call) will be allowed. Nations are being randomly assigned, but anybody who wants to put a mod nation into the pool speak up and I’ll consider them. If we add mod nations and have enough interests I may bump up the player count since the map is big enough to accommodate a few more. If you don’t want to play any of the mod nations added to the pool they will not count against your two nations.

Hosting: 24 hours per turn until 3 people request it gets lengthened. This pattern will be repeated, 3 requests = host length extending, though I do hope we don’t go over 3 days per turn. Delays will not be granted for the first 20 turns, line up a sub if you can't take a stale turn. Maybe a bit harsh, but to keep the game on track with so many players we can't really start having delays until some players get eliminated.

Gameplay: As implied by the title, I expect the game to tilt more towards the more experience players from the community, but anybody with a couple games under their belt shouldn’t feel intimidated – as always diplomacy is the great equalizer.

With the higher powered EA nations and a call for more experience players I’m expecting some over the top AARs worthy of the title of this game.

Signed up:

Baalz - Lanka
Fakeymcfake - Ermor (traded Helheim)
Zeldor - Atlantis (traded C'tis)
Hadrian_II - Kailasa
Incabulos - Jomon : Broken Swords
Executor - Formoria
Calahan - Agartha
duncanshriek - Arco
Jazzepi - T'ien
BigandScary - Hinnom
Starshine_Monarch - Nehekhara
Jarkko - C'tis (traded Atlantis)
Lingchih - Pangaea
Burnsaber - Oceania
WingedDog - Abysia
don_Pablo - Vanheim (traded Niefelheim)
Isokron - Marverni
Falkor - Helheim (traded Ermor)
viccio - Mictlan
Unoptimized -Sauro
Cicadian - Yomi
Revolution - Ulm
coobe - R'lyeh
Agema - Caelum
Trumanator - Niefelheim (traded Vanheim)
Lolomo - Agra Dis
Dragar - Tir na n'Og

Edit: Combined mod added by llama.
Edit: Updated mod to fix Tomb Kings pretender weapons.
Attached Files
File Type: zip Legends.zip (422.2 KB, 294 views)

Last edited by Baalz; April 24th, 2009 at 08:54 PM..
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