View Single Post
  #8  
Old May 26th, 2021, 08:13 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,267
Thanks: 3,816
Thanked 5,437 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Multi-layer and hex buildings

Quote:
Originally Posted by zovs66 View Post
I looked at this as a feature and I just worked with it and have been very “creative “ with using it. So if this was fixed it would break a lot of my scenarios. In some cases I purposely stack buildings to get the right effect or will add roads, trees orchards, grass or crops to work with the feature.

So please don’t fix, since I am sure I have at least 75 or so scenarios where I stack. Maybe more because I stack and mix a lot of terrain.
Any "fix" would not involve disallowing multi-building placement. It would involve ensuring road is not placed when it's not wanted IF that is indeed a road hex that allows greater movement and not just a report of it being a road hex when it's just normal clear terrain so specific testing to determine that needs to be done.

In the big scheme of things it does not affect how a scenario plays in any way that's even remotely critical but it should not be doing that
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post: