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Old December 13th, 2014, 12:17 PM

ibol ibol is offline
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Default Re: Proper Fullscreen Support?

First, THANKS! Glad you like it.

This does need to be addressed, and you must understand what a complex issue it is.

0. I understand your concerns. I play on a 20 inch monitor (1600x900), sitting very close, with my glasses off, because my eyes have degraded significantly over the past year.

1. I will not design a game at this low resolution again. Lesson learned.

2. Approaching Infinity borders on 50,000 lines of code, with over 2400 individual images and 40-50 individual screens.
2a. every one of those images and screens is finely tuned to fit in the exact space allotted.
2b. The amount of work needed to re-design the entire game at a different resolution is enormous.

3. different people have different screen resolutions, and different opinions on the 'proper size'. "what might be right for you, might not be right for some"

4. David and I are playing around with an image re-sizer, and thinking about increasing the size of the map tiles, and making it scroll around the player. This has its own drawbacks, such as negating the immediate value of having sight range >7 , but would make for a more detailed playing field.

5. The game's popularity, coupled with a unified idea of what is the 'best' resolution among the players, could contribute to the resolution of this issue. Meaning, if I can get a big enough sampling of people's resolutions, before the next generation of screens comes out, that will be a big step in the right direction.

Release is only a few days away. I am excited. Please do enjoy the game, there is so very much to see!

Last edited by ibol; December 13th, 2014 at 12:25 PM..
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