Re: Very disappointing news about AI combat spell
BoW is a huge pain in Dom2, and it's NOT possible to keep it from being by playing with your troop placement in many cases. I can certainly think of better ways to deal with it than what this sounds like, but even so, it sounds like a huge improvement to me.
In the very few cases where you might conceivably *want* this spell to be cast, you can script it (and make the next command 'attack') anyway. It makes no sense to cast it after the enemy turns tail and starts running for the hills, which is when the AI normally pulls it out - if you're going to cast it, you want to cast it on a character that's then going to step forward into the melee - so that's well within the script.
|