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Old September 1st, 2010, 03:29 PM

Valerius Valerius is offline
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Default Re: what about the future?

Quote:
Originally Posted by Lizardo View Post
Quote:
This isn't a feasible game design decision (ie the resulting mess ...
That's an exaggeration. Mages would be more focused, but more effective in their specialty.
Actually, this seems quite fun to me. Maybe somewhat more than 10-20 mages, but not too much. I find that adding mages and troops adds to my enjoyment of the game up until somewhere in the midgame. At that point, each additional unit detracts from my enjoyment - more micromanagement, less fun. But I can see how some people would find this too small a scale: more like bickering petty kingdoms than vast empires battling to decide the next pantokrator.

But I think this touches on a key issue relating to micromanagement: that as the number of units and resources you need to manage grows, so does the micro. A good UI is of course very helpful (especially when it comes to streamlining how resources are handled) but I don't think you can get around this fact.

Ideally I'd like to see a system that reduced the escalation in the number of units in play. So instead of having a hundred times more units in the end game you'd have ten times more. And of course ideally this would be adjustable so that people who enjoy (or at least can tolerate) managing huge numbers of units would have that option.
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