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Old October 21st, 2009, 03:12 PM
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Default Re: Warhammer Dwarfs, balancetest version 0.6

Quote:
Originally Posted by Burnsaber View Post
On other news, the sudden appearance of the #castleprod command gave me a pretty good way to get more thematic feel for the nation. I was thinking of making dwarfs build "Mountain Citadel" (cost 1200, admin 20, build 5, def 800) everywhere and give the nation a hefty #castleprod bonus. This would be thematic. When dwarfs build forts they are meant to last, cost a lot and take time to build, but the results are good. Basically, you would have less forts, but the ones you have do more. This would likely make prospector spam less attractive (tighter commander slots) and reduce the "invicible forts" aspect. It's easier to go against 3 very well defended forts than 5 well defended ones. Yeah, it's a lot like Itza's Tel Cities, but not as extreme (no 800gp temples).
Hrm...I'm not sure how I'd feel about *all* mountain citadels...don't they imply that you have a mountain to build on?? Maybe hills, but mountains?

Also - note that Mountain City is not much worse in defense (700 vs. 800 def) but has other characteristics that might make it a good alternate (6 vs. 5 turns, 1400 vs. 1200 gold, 30 vs. 20 admin) so may be be appropriate in the right circumstances, perhaps as capital....

Perhaps something like:

Fortresses
Capital: Mountain City
Swamp: Hill Fortress
Farm: Citadel
Forest: Hill Fortress
Mountain: Mountain Citadel
Default: Mountain Citadel
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