Thread: Range doubling
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Old October 31st, 2020, 03:32 PM
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Exclamation Re: Range doubling

There are a number of flaws in this plan the most important is neither Andy nor I agree it's a viable idea and we would be the ones who have to implement it then clean up all the little messes that will rear their ugly little heads over time and since we're not interested it's not going to happen.

I had waited for one of the 6 people who have DL'd these test OOB's but unless they are preparing a detailed analysis we are well past the time someone would have said " I tried this and it works great" because it takes mere hours for things we may have missed in a normal release to be commented on so if there is someone out there giving this a thorough testing then need to speak up

As Andy has already pointed out 255 is the hard max for range in this game ( as well as capacity and armour thickness but that's not part of this issue )....it's so part of the structure of the code than any change to it would render any save game or scenario inoperable. That cannot be bumped up without moving data away from the point the game expects to find it

So... the game uses >199 as the cut off point for off map ranges and the game thinks 200 is 10,000 meters. After 200 ranges are in blocks as shown in MOBHack Help

9.5 km - 10.4km = 200
10.5 - 11.4 = 201
11.5 - 12.4 = 202
12.5 - 13.4 = 203
13.5 - 14.4 = 204

etc etc up to

63.5 - 64.4 = 255 ( maximum value allowed )

so a rifle has a range of 10 using a full-power cartridge and you could bump that to 20 ..... An L40 75mm gun on a Sherman is given an effective range of 60 max and you could bump that up to 120 and think you are on to something.

An 81mm Mortar has a range of 51... could be doubled to 102.... but a Russian 120mm mortar has a range of 120 ( 6000 m )...... double that and you are 240 and 240 would put it into the same category as a gun that could fire 48.5 - 49.4 km because after 199 the off map range abstraction starts not just as a list in a help file but hardcoded into the game.

At 9.5 km the abstraction starts and we cannot simply say that it's not 9,500m any longer for off-map it's 4,750. 9.5km is when the lowest range for an off-map gun ( we fudged it down from a strict 10,000 m ages ago and there is only one gun in the game that has that range) so the bottom line is no arty can be simply doubled if it's current range is >99 and there are 227 on the list for WW2 alone and another 1866 in MBT and there are a number of tank main guns in MBT that are >99.

This is not going to happen so anyone concerned we might be talked into it can relax and if there is anyone beyond 1 person who thinks it's a great idea we are just too blind to see........well maybe it's time for you to find another game to play
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