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Old January 28th, 2015, 10:29 PM

plugger plugger is offline
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Default Re: Feature requests

Hi,

Quote:
Regarding planetary events, however, I'd love to see some positive ones too, that might benefit the player. Or maybe some that are risk-reward, so there's a chance of great danger but also of nicer loot, or something. Otherwise I worry that players will simply want to skip planets that have events, if all they are is a chance for disaster.
That's a good point.

Perhaps, once an event has triggered, and once the honeymoon period is over, any officer in the Away Team has a strong chance (75%) of gaining an extra experience point per turn (or something similar as I'm not sure how the XP algo works - perhaps the % chance of XP gain could be proportional to the severity of the coming event).

It kind of makes sense that you learn the most in times of crisis and a looming event would require strong leadership skills.

Now you'd have an incentive to stick around for a while - rapid experience gain. Off course you are still planetside and things might go pear shaped but it'd make for a some tense exploration.

If the event occurred you'd could also benefit from increased scientific knowledge and XP, depending on the event and subject to the Away Team making it back alive.

Cheers,
Plugger
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