View Single Post
  #27  
Old May 1st, 2010, 03:45 PM

MarcoPolo MarcoPolo is offline
Private
 
Join Date: Feb 2010
Posts: 34
Thanks: 0
Thanked 0 Times in 0 Posts
MarcoPolo is on a distinguished road
Default Re: Planets and Resources

If theres one other thing that I would like to see in this game. It has to be a wider variety of stars and terrestrial or gas planet types as in games like Hegemonia, and maybe include the different orbits if there are binary or trinary systems. The models used in Free Orion Planets and stars are inspiring but i would enjoy orbits displaying habitable zones and the like. Adding more of a realism not yet seen in games of this type.

I think adding these levels of realism can create a new game dynamic that could open other tactical considerations akin to Civ4 terrain types, where each planet type has its advantages/disadvantages, whereby resources and production are balanced on these properties. Hopefully creating a richer game environment that adds another consideration for planet hunting other than just seeking the richest earthlike planet and hording such worlds willy nilly.

Without a balance in place of resources vs habitability the game would quickly become a mad dash for earth havens. By this I mean some players may have a huge number of habitable worlds but very little mineable resources, because it could be feasable to say all the rich mining and resource gathering for a space faring civilisation would happen outside terrestrial worlds. Primarily on asteroids belts and gas giants. Of course this doesn't negate the importance of terrestrial worlds offering sufficient resources at least to get your civilisation off the ground and onto the next rock. But if its abundance and a strong economy that the player is after then one can surmise that the rest of the solar system is where these riches are to be made.
Reply With Quote